When the player has no legal moves (there are no empty spaces and no adjacent tiles with the same value), the game ends. Players can continue beyond that to reach higher scores. The game is won when a tile with a value of 2048 appears on the board. The user's score starts at zero, and is increased whenever two tiles combine, by the value of the new tile. A scoreboard on the upper-right keeps track of the user's score. If all four spaces in a row or column are filled with tiles of the same value, a move parallel to that row/column will combine the first two and last two. If a move causes three consecutive tiles of the same value to slide together, only the two tiles farthest along the direction of motion will combine. Higher-scoring tiles emit a soft glow the highest possible tile is 131,072. The resulting tile cannot merge with another tile again in the same move. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. The game, adapted from the conceptual framework of a similar tile, Threes, involves combining same-numbered tiles laid out on a 4×4 grid until you create a single tile with the score of 2048. Every turn, a new tile randomly appears in an empty spot on the board with a value of either 2 or 4. Note: This site is the best official version of 2048.Ģ048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them using the four arrow keys. When two tiles with the same number touch, they merge into one! However this does not remove the need for a secure Random Number Generator that is kept secret.How to play: Use your arrow keys to move the tiles. Why not? Indeed this would almost remove the need for an Oracle to sign the score.
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